Contact Info / Websites
Not that I expect anyone to give much of a crap but as some may have noticed my activity on Newgrounds has hugely decreased over the last two years. Yesterday I decided to quickly upload some more music so 2016 wouldn't look too pathetic on my profile (with only a single upload this entire year, oh dear). On that occasion I also thought "hey, why not add a post for my 102 fans" who apparently have decreased to 85. Dang.
Anyway, contrary to what my NG activity suggests I'm actually still very busy making music (as well as sound effects). I've also gotten a chance to work on some bigger projects which means that more of the stuff I make is done for specific projects and sadly (at least potentially) covered by NDAs or exclusivity deals, partially explaining the smaller amount of audio uploads on here over the last two years.
Because a text-only post looks so sad, here's a picture of a majestic bison:
Which brings us to my little indie studio: Bison Blast. In 2014 I published my first very own commercial game for Android devices which I developed with a friend (and which was the subject of my last post on here). It was a moderate success but we decided to aim higher and tried our hands on a number of projects for desktop machines and maybe console. While we haven't posted any updates in ages, Bison Blast is still very much alive (although admittedly our team has gone through some changes) and as a matter of fact we're currently working on quite an ambitious title that we're planning to release in late 2017 or early 2018. However, despite that Bison Blast has for now become a side project of mine as I took on a full time job as a game designer at a large studio two years ago where I've had the honor of working on quite large titles alongside experienced industry veterans. I'm not gonna lie: to me it's a dream job and both the experience and stable income only fuel my personal activity and ambitions. I'm proud to say that I'm really happy with the place I currently find myself in and here's to an even better 2017!
Anyway, I wish you all a happy new year and that life will be as kind to you as it has been to me and that you will also find the strength (as well as a good dose of luck) to pursue your dreams. Cheers!
So, after having made a bunch of freeware games and done a lot of freelance work a good friend and I joined forces and we made a mobile game, currently only available for Android devices (we're working on an iOS release, though). It's titled Shipstorm and... well, just take a look:
As this incredibly well-made dramatic and extremely emotional trailer featuring top-notch voice acting and epic special effects clearly shows, it's the best mobile game ever created. There's lots of screaming, man-eating seagulls and even pirate monkeys. Obviously it's gonna climb the Google Play charts all the way to the top, shoving away any and every single one of those flappy birds, candy stompers and what not. Well, not really, but I encourage you guys to give it a try. Thanks!
Get it here: Shipstorm on Google Play
Oh, and it's free.
Hey guys. Last Summer I was approached by a new German game developer called Hardscore Games because they needed someone to take care of the whole audio portion for their upcoming game, Star Admiral. It's a trading card game for mobile platforms - with many actual 3D space ships shooting at each other rather than simple 2D cards. The release is nearby (in fact it has already had a smaller and - so I've heard - pretty successful regional release) so I thought it's a good time to write about it here. A while ago they already published a nice teaser trailer:
It's a really great game... which doesn't say much because my trading card days have been over for a decade and I sucked at them to begin with but still, the alpha and beta versions of the game I worked with got me hooked. And even if you suck as much as I do, at least you will have the joy of seeing your fleet being shred to pieces! And as far as I can tell it has very well designed gameplay, the ship designs and visuals are fantastic and the audio portion, well...
I composed lots of music for the game and made tons of sound effects. The music is mostly epic orchestral stuff to make you feel like a badass admiral commanding a huge fleet in a war of epic scale with subtle electronic elements completing it so you know that you're not just any admiral - you're a star admiral battling in outer space! And there's also some nice calm music in the fleet manager that is meant to capture a certain war room atmosphere so you will also feel big, powerful and only a few clicks away from the next *totally meaningful* battle while arranging your fleet. Hardscore Games are going for people who truly appreciate a great game with professional presentation and sophisticated gameplay so I gave my best to contribute to that goal.
In the process I of course created many drafts and concepts to explore all the possibilities, so there's a bunch of tracks related to the game that can't actually be found in it. You can count on some of them making an appearance on the Newgrounds audio portal soon.
Anyway, Star Admiral, coming soon. Give it a try.